Abstract
Functions that convert between Multibyte and Unicode
strings encourage buffer overflows.
Description
Windows provides the MultiByteToWideChar(),
WideCharToMultiByte(), UnicodeToBytes, and BytesToUnicode
functions to convert between arbitrary multibyte (usually
ANSI) character strings and Unicode (wide character)
strings. The size arguments to these functions are specified
in different units – one in bytes, the other in characters –
making their use prone to error. In a multibyte character
string, each character occupies a varying number of bytes,
and therefore the size of such strings is most easily
specified as a total number of bytes. In Unicode, however,
characters are always a fixed size, and string lengths are
typically given by the number of characters they contain.
Mistakenly specifying the wrong units in a size argument can
lead to a buffer overflow.
Examples
The following function takes a username specified as a
multibyte string and a pointer to a structure for user
information and populates the structure with information
about the specified user. Since Windows authentication uses
Unicode for usernames, the username argument is first
converted from a multibyte string to a Unicode string.
void getUserInfo(char *username, struct _USER_INFO_2 info){
WCHAR unicodeUser[UNLEN+1];
MultiByteToWideChar(CP_ACP, 0, username, -1,
unicodeUser, sizeof(unicodeUser));
NetUserGetInfo(NULL, unicodeUser, 2, (LPBYTE *)&info);
}
This function incorrectly passes the size of unicodeUser
in bytes instead of characters. The call to
MultiByteToWideChar() can therefore write up to (UNLEN+1)*sizeof(WCHAR)
wide characters, or (UNLEN+1)*sizeof(WCHAR)* sizeof(WCHAR)
bytes, to the unicodeUser array, which has only (UNLEN+1)*sizeof(WCHAR)
bytes allocated. If the username string contains more than
UNLEN characters, the call to MultiByteToWideChar() will
overflow the buffer unicodeUser.